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381. Simulating ML and PL on blueprints - in Player Features and Ideas Discussion [original thread]
Without the use of external tools players are limited to guessing the effect that ML and PL have on blueprints. The calculations involved are complex, and even higly regarded external tools struggle getting it right. I suggest adding a blueprint ...
- by Sarina Berghil - at 2010.01.27 09:46:00
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382. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
Originally by: El Yatta Rigs need to be more SPECIALISED. If I want a better cap stable ship, I shouldn't just slap on a CCC to get the best possible results. CCC, if it should even exist (I think not) should have the smallest bonus becau...
- by Sarina Berghil - at 2010.01.27 09:22:00
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383. [Issue] Multiple Yellow Stargate Autopilot Markers - in Assembly Hall [original thread]
Originally by: Ozone71 I would prefer Yellow for the next hop, and orange for other gates on the same path. Bright yellow for current destination, and darker orange for secondary waypoints, would clearly provide better information. Th...
- by Sarina Berghil - at 2009.12.15 10:05:00
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384. what makes concord not shoot the rats that shoots us? - in Missions & Complexes [original thread]
Far more dangerous than any rat is the prospect of having thousands of unemployed, bored capsuleers. Rats keep capsuleers busy, capsuleers keep rat population down. Concord grabs another donut and monitors the situation. It's the perfect symbioti...
- by Sarina Berghil - at 2009.11.06 06:59:00
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385. All these guides are very advanced...some info please? - in Science and Industry [original thread]
Obviously it's important to be able to calculate the price of building an item, in order to see how much loss/profit the production would result in. That sounds obvious but a lot of players automatically assume that building will automatically tur...
- by Sarina Berghil - at 2009.07.11 10:23:00
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386. Salvager I & wormholes - in Missions & Complexes [original thread]
I don't know the exact skill requirements, but I can confirm that it is not possible to salvage sleeper BS wrecks with Salvaging 3 and no rigs. It's not just a matter of time spent, you get the message that salvaging isn't possible and the module...
- by Sarina Berghil - at 2009.07.11 10:09:00
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387. Few Q's on Young indy characters - in Science and Industry [original thread]
In terms of Science and Industry I believe the person behind the keyboard makes a much bigger impact than the number of SP. A character with a higher amount of SP will be able to scale production better. The more slots available for production, r...
- by Sarina Berghil - at 2009.07.03 15:31:00
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388. The PvE Experience û Agent Missions Level 1 to Level 5 - in Missions & Complexes [original thread]
I agree with many others that variety is important. There is a lot of good ideas to make variety, but I think it's important to keep some of the potato grinding missions in place. If all the missions are very special, multi part, intriguing and w...
- by Sarina Berghil - at 2009.07.02 13:18:00
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389. EVE Online Apocrypha 1.3 Feedback Thread - in EVE Information Portal [original thread]
Originally by: Archa The probing system got almost completely destroyed in one your earlier patches and it still isn't fixed. I hate to say it, but I am utterly disappointed. I am a bit disappointed as well. Some very minor bugs was...
- by Sarina Berghil - at 2009.06.30 01:12:00
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390. Advice for Jettican Miners - in Science and Industry [original thread]
Originally by: Maxpie Hasn't anyone ever thought of simply mining in a less crowded system? The roids are much better and nobody ever, ever bothers you. I jetcan mine all the time and have never once been can-flipped. I assumed people that...
- by Sarina Berghil - at 2009.06.11 21:58:00
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391. Tired of 0.01 isk warfare? - in Market Discussions [original thread]
One very interesting thing about Claire's suggestion, is that in a small but important part of the market the suggestion is actually in effect. If you look at the market for low to medium range minerals, you don't see 1 cent wars. Those markets a...
- by Sarina Berghil - at 2009.05.29 12:01:00
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392. Why the drastic price cut? - in Market Discussions [original thread]
Originally by: Kes Yogaila Edited by: Kes Yogaila on 28/05/2009 07:43:07 Most people are stupid, eve players are no exception. This is the proof. People that undercut by more than 1 isk are either morons or expert market manipulators, ...
- by Sarina Berghil - at 2009.05.28 08:24:00
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393. Narrowing things down with probes - in Missions & Complexes [original thread]
Some of those high sec grav sites seems really out of place. They basically require stellar scanning skills and equipment, and I'm guessing it is unintended. In terms of being able to get the last percentage of a signature at short range, adding ...
- by Sarina Berghil - at 2009.05.28 08:14:00
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394. Jet Can Mining Theft, How to Protect your Ore? - in Science and Industry [original thread]
Originally by: Drunken Idiot Mission mining is NOT safe for jetcanning. I regularly scan down miners in their missions for the purpose of busting up their jetcans. The best solution is the aforementioned ninja-mining. Place your jetcans a...
- by Sarina Berghil - at 2009.05.27 11:05:00
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395. Jet Can Mining Theft, How to Protect your Ore? - in Science and Industry [original thread]
In many cases can flippers don't have a ship nearby capable of hauling the ore. And they don't really want to steal the ore, just provoke aggression. One viable option is to just ignore them until they get bored and then take the contents of the ...
- by Sarina Berghil - at 2009.05.27 05:18:00
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396. Invention, dying of its own succes? - in Science and Industry [original thread]
Originally by: Drab Cane On the other hand, expecting everyone to act rationally in their own best interest is wishful thinking. Players' irrational behaviour makes for a more exciting game! Very true. It's a bit like complaining tha...
- by Sarina Berghil - at 2009.05.27 04:47:00
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397. Miner hoping to part time mission run - in Missions & Complexes [original thread]
Gavin mentioned useful ship types, but in case you are limited in choice or want more of a challenge going down a class is perfectly possible. In my experience these classes will eat missions alive: Level 1 : Destroyer Level 2 : Cruiser Level 3 ...
- by Sarina Berghil - at 2009.05.27 04:11:00
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398. Fix the mission trigger code - in Missions & Complexes [original thread]
I must agree that the way some of the missions are designed is a bit weird. Playing rat memory games, or "look it up on the net before doing anything" games, isn't really the most interesting design I can think of. Having triggers that are more ...
- by Sarina Berghil - at 2009.05.26 03:07:00
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399. Please help me... I am drowning in skills. (newer player) - in Skill Discussions [original thread]
If you plan on focusing on scanning skills, getting hacking can be well worth it, especially since you already trained electronic upgrades 5, which is the hard part. Hacking will allow you to exploit the Radar sites that you will stumble upon whe...
- by Sarina Berghil - at 2009.05.25 13:46:00
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400. Subspace Communication Beacon - Tactics and Local - in Player Features and Ideas Discussion [original thread]
It sounds like an interesting option, but I see one flaw, maybe I overlooked something. It isn't particularly stealthy is it? If we imagine that I am a tasty carebear operating in lo-sec. Pirates move in, try to hide by destroying the beacon. ...
- by Sarina Berghil - at 2009.05.03 22:01:00
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